Design and Implementation of a C♯ OpenGL and 3D Modeling Class Library

Design and Implementation of a C♯ OpenGL and 3D Modeling Class Library

4.11 - 1251 ratings - Source



Computer graphics is an industry that has remained on the cutting edge of technology for years. To take advantage of advances in graphics hardware, new programming languages must be created. Microsoft's latest addition is the Ca™m language, which combines many familiar elements of C++ with the object oriented structure of Java. By Combining Ca™m with OpenGL, a powerful computer graphics API, it can be possible to do some impressive things with computer graphics, but the drawbacks of Ca™m may outweigh the positive aspects. It is the intent of this project to design and implement a Ca™m OpenGL and 3D modeling class library, which gives Ca™m/OpenGL programmers a head start in rendering complex scenes. A solution for OpenGL in Ca™m is Colin Fahey's Wrapper, which exposes OpenGL functionality to the programmer, and nothing else. It does not dictate any program structure ahead of time, which made it desirable for this project.Computer graphics is an industry that has remained on the cutting edge of technology for years.


Title:Design and Implementation of a C♯ OpenGL and 3D Modeling Class Library
Author: Adam John Ullrich
Publisher: - 2004
ISBN-13:

You must register with us as either a Registered User before you can Download this Book. You'll be greeted by a simple sign-up page.

Once you have finished the sign-up process, you will be redirected to your download Book page.

How it works:
  • 1. Register a free 1 month Trial Account.
  • 2. Download as many books as you like (Personal use)
  • 3. Cancel the membership at any time if not satisfied.


Click button below to register and download Ebook
Privacy Policy | Contact | DMCA